Gamal Kusuma Zamahsari, Sahrul Romadhon, Mufidah Nur Amalia, Lailatul Rifah, Arti Prihatini, Ardi Wina Saputra
Recent advancements in e-learning have highlighted the significance of incorporating gamification into language acquisition processes. It is essential to examine the application of learning game features within classroom settings. The foremost goal of this systematic review of literature is to ascertain and thoroughly delineate the elements of gamification considered suitable for incorporation into environments for language learning. This investigation focuses on two main objectives: firstly, to examine the influence of diverse elements of gamification on the enhancement of language abilities, and secondly, to comprehend how these elements shape the educational approaches and experiences of students in a gamified learning environment. The review methodology employed in this study is a systematic literature review of the current literature to comprehensively analyze and map out the effective utilization of gamification in the context of language teaching. The results of our study demonstrate that the deliberate integration of game features can have a substantial impact on student motivation and engagement. Nevertheless, the efficacy of these components is contingent upon the individual attributes of students and the educational goals in question. The paper finishes by providing advice for customizing gamification tactics to accommodate the varying learner profiles in language teaching. Additionally, it suggests potential areas of future research that can contribute to the ongoing development and enhancement of this pedagogical approach. © 2023 IEEE.
Faculty of Humanities, Bina Nusantara University, Digital Language Learning Center, Communication Science Department, Jakarta, Indonesia; Indonesian Language Education Study Program, Institute of Islamic Religion Madura, Pamekasan, Indonesia; Bina Nusantara University, Faculty of Humanities, Digital Language Learning Center, Computer Science Department, Jakarta, Indonesia; Bina Nusantara University, Digital Language Learning Center, Visual Communication Design, Faculty of Humanities, Jakarta, Indonesia; Unversity of Muhammadiyah Malang, Indonesian Language Education, Faculty of Teacher Training and Education, Malang, Indonesia; Widya Mandala Catholic University, Indonesian Language Education Study Program, Surabaya, Indonesia